Adding Content

Lightform Creator provides a library of built-in content and also lets you import your own content to create unique projected AR experiences.

  1. Asset Browser
  2. Built-In Assets
  3. Stock Assets
  4. Imported Project Assets
  5. Text
  6. Asset Properties

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Asset Browser

When the Asset Browser is selected, a drawer slides out from the right-side of Lightform Creator. All assets exist in this Asset Browser.

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Built-In Assets

Lightform Creator provides a library of built-in custom effects and generators, images, and videos to instantly apply animations and motion content to your scene.

Effects & Generators

  • Effects: Utilize the scan data (colors, disparity, normals, edges, and distance to edges) to create context-aware graphics
  • Generators: Procedurally generate graphics that are not affected by scan data

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How To: Add an Effect or Generator

  1. Select a surface that you’d like to add an effect or generator to
  2. Click on the Asset Browser on the Toolbar or press CMD+P
  3. Click on the Built-In Assets tab
  4. Choose an Effect or Generator asset from the panel by double-clicking on the asset or by selecting it and pressing the Insert Content button

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How To: Modify an Effect or Generator

  1. Select the Effect or Generator asset in the Layers Panel
  2. Properties will appear in the Properties Panel on the right side of the screen
  3. You can adjust the parameters of the asset by editing property values

Live Effects

Live Effects run in real-time on your Lightform device and can be controlled and modified after you publish your project. Live Effects are a Lightform Labs feature and can be applied to any effect or generator asset.

Images and Videos

Lightform Creator provides a set of Built-In Images and Videos to apply to your scene.

How To: Add an Image or Video

  1. Select a surface that you’d like to add an image or video to
  2. Click on the Asset Browser on the Toolbar or press CMD+P
  3. Click on the Built-In Assets tab
  4. Scroll down and choose an Image or Video asset from the panel by double-clicking on the asset or by selecting it and pressing the Insert Content button

Stock Assets

Lightform Creator provides access to a large video and animation library of thousands of assets that can be browsed in a catalog and downloaded to use in projects.

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How To: Add a Stock Asset

  1. Select a surface that you’d like to add a stock asset to
  2. Click on the Asset Browser on the Toolbar or press CMD+P
  3. Click on the Stock Assets tab
  4. Click the Browse Catalog button
  5. Enter a search term and find the asset you want to download
  6. Double-click on the video or click the Download button on the thumbnail 
  7. The clip will download and appear in the Stock Assets tab
  8. Double-click on the asset or by selecting it and pressing the Insert Content button

If you download a Stock Asset for one project, it will be saved on your computer and show up as an available asset in all future projects unless you delete the video file.

Please Note
*We integrate Stock Asset content that meets the following specifications:

  • File format: mp4
  • Resolution: 1080p
  • Content-type: footage (as defined by Storyblocks)
  • Size: >10 min

Imported Project Assets

You can add your imported media (video or images) to your project.

Lightform Creator supports the following video and image file types:

Video .mov, .mp4, .mpg, .mpeg, .gif, .mkv, .dvx, .flv, .avi*
Image .bmp, .jpg, .jpeg, .png, .gif, tif, .tiff, .tga

Unsupported -  On windows, we cannot accept files from network drives. Please copy any files to your local drive before importing them into Lightform Creator. 

Please Note
*We recommend encoding your videos with the h264 codec, .mp4 container, at 30fps, with H.264 Profile: "High". Any bitrate will work, but generally higher is better. Youtube has some helpful guidelines.

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How To: Add an Imported Project Asset

  1. Select a surface that you’d like to add an imported asset to
  2. Click on the Asset Browser on the Toolbar or press CMD+P
  3. Click on the Project Assets tab
  4. Drag an image or video from your computer into the Project Assets panel or click the Choose a file or drag it here link
  5. The asset will appear in the Project Assets tab
  6. Double-click on the asset or by selecting it and pressing the Insert Content button

To browse content that has already been created, check out this list of online resources that provide video files as a service (some free and some paid).  


Text

Add text to your project with the Text Tool.

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How To: Add text

  1. Select a surface that you’d like to text to
  2. Click on the Text icon on the Toolbar or press T. A text box will appear.
  3. Text properties are shown in the Properties Panel. Edit the text under the Text property. Select the font, style, size, color, alignment, and opacity. 

Asset Properties

Click on an Asset layer to view its properties in the Properties panel.

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Content can be positioned in a surface independently. The position, scale, and rotation of assets can be changed either in the move tool or via the Properties Panel under Transform. Translating content outside of the structure will clip the content.

Read more about blend modes and slide duration.

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  • Comment actions Permalink
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    Alejandro Ramirez

    I´d like you to be more specific. I imported files with h.264 codec, less than 20MB, and it lags when playing..
    What  other recommendations do you have for video importing.??

     

  • Comment actions Permalink
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    Brittany Factura

    Hi Alejandro,

    Really sorry about the lags you're experiencing. Lightform Creator is optimized for 30fps videos compressed with the h.264 codec. Could you make sure that the videos are 30fps? Would you also mind sending us any of the videos via private ticket to help us investigate the issue? 

    Best,

    Brittany

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    Jason Soquet

    In Adobe's Media Encoder is a there preset that you found that works the best for original content? Also is there a sweet spot for how long each video should be for optimization?  Thanks for an amazing product.

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    Brittnell Anderson

    Is there an easy way to replace imported media, while retaining the transforms and masks of the originally used material (assuming both files are the exact same specs)?